Tuesday, July 8, 2008
Saturday, May 24, 2008
Friday, May 23, 2008
Friday, May 16, 2008
Week 10





I've been really busy (and ill) these past weeks. The presentation went quite well i thought. Our film has been steadily progressing. Pre-prod is nearing an end, but we will never really stop developing the concept and ideas for the film. It's strange working on something of two seemingly polar opposites; documentary and experimental. Anyway, we've been wanting to make it crazier than the initial script which was just a template, so i've begun painting some more ideas
Monday, April 28, 2008
Friday, April 11, 2008
Woo
So we have reached the end of week five. We've made a fair bit of progress lately regarding character designs, layouts, script ideas and flaws, story boards and so on.
The character design has been the biggest hurdle. This is essentially because of the usual reasons. Aesthetics, function etc etc. The good thing about cutout is we can have quite detailed characters without increasing the difficulty of animation. Eg. we can have texturized characters, our characters can possess alot of features and detail. This won't complicate the function.
We've come alot closer to the final design.
We've decided to do it in cutout in combination with full animation. For example: We have a mans face and want him to lick his lips. We would animate his tongue in full, then combine that with his mouth and such. It's to add a bit of life to the cut-out and i think it'll add alot.
We have done a fair few rough layouts of the ship, the island, the beach, the bay etc. I'm still quite open to other ideas though.
We've been thinking more about how to cohesively link each scene.
Another problem is how to display the diary (it is a narrative device) without it seeming too long or wordy. I don't want people to get bored. I'm not sure what would be considered a good length for people to read or how often the diary entries should be shown. Perhaps a better method would be to disperse shorter entries slightly more frequently. We may have to experiment with this a tad.
Storyboards are going pretty well. Has raised a few questions bout the script, pacing, etc.
Anyway, pics coming up
The character design has been the biggest hurdle. This is essentially because of the usual reasons. Aesthetics, function etc etc. The good thing about cutout is we can have quite detailed characters without increasing the difficulty of animation. Eg. we can have texturized characters, our characters can possess alot of features and detail. This won't complicate the function.
We've come alot closer to the final design.
We've decided to do it in cutout in combination with full animation. For example: We have a mans face and want him to lick his lips. We would animate his tongue in full, then combine that with his mouth and such. It's to add a bit of life to the cut-out and i think it'll add alot.
We have done a fair few rough layouts of the ship, the island, the beach, the bay etc. I'm still quite open to other ideas though.
We've been thinking more about how to cohesively link each scene.
Another problem is how to display the diary (it is a narrative device) without it seeming too long or wordy. I don't want people to get bored. I'm not sure what would be considered a good length for people to read or how often the diary entries should be shown. Perhaps a better method would be to disperse shorter entries slightly more frequently. We may have to experiment with this a tad.
Storyboards are going pretty well. Has raised a few questions bout the script, pacing, etc.
Anyway, pics coming up
Monday, March 24, 2008
Production
We have the meat of our script. Also a smattering of vegetables, but our creative appetite requires potatoes and gravy to be satisfied. Wow, what a lame analogy!
Well, what i'm trying to say is, we have the pizza base of the story,... no wait
We have the main part of the story down and now we just need to do alot of drawing and post production and it'll fall into place along with all the other stuff and it'll also seem alot more natural since it'll develop gradually. We'll also be able to see what works and what doesnt without ripping our assorted hairs out!
Oh yeah! Party!
Well, what i'm trying to say is, we have the pizza base of the story,... no wait
We have the main part of the story down and now we just need to do alot of drawing and post production and it'll fall into place along with all the other stuff and it'll also seem alot more natural since it'll develop gradually. We'll also be able to see what works and what doesnt without ripping our assorted hairs out!
Oh yeah! Party!
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